/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "sequencer.h"

using namespace Try;

Sequencer::Sequencer(BehaviorTree* parent, const BehaviorNodeList& nodes)
    :   BehaviorTree(parent, nodes)
{
}

Sequencer::~Sequencer()
{
}

void Sequencer::onMessage(const Message& msg, Object* sender, Property* property)
{
    this->setStatus(BehaviorNode::Running);

    for (int i = 0; i < m_children.size(); i++)
    {
        this->forwardMessageToNode(i, msg, sender, property);
        BehaviorNode* node = this->node(i);
        if (node)
        {
            switch (node->status())
            {
                case BehaviorNode::Failure:
                    this->setStatus(BehaviorNode::Failure);
                    return;

                case BehaviorNode::Running:
                    return;
            }
        }
    }

    this->setStatus(BehaviorNode::Success);
}
